#pragma once
#include "GameState.h"
#include "EditorManager.hpp"


class Editor : public GameState
{
private:
	EditorManager editorManager; // our editor

public:

	//Loads resources and intializes objects
	Editor();
    
    //Frees resources
	~Editor();
    
    //Main loop functions
	void handle_events();
	void logic();
	void render();
	void add_chat_messages(vector<char*> messages) {}

};